AI for 3D & Game Art
Leverage AI to create assets for 3D modeling and game development. Generate textures, concept art, 3D models, and level designs to accelerate the game art pipeline in engines like Unity and Unreal.
24 courses
Build realistic 3D landscapes for games and film by mastering node-based workflows and procedural generation techniques.
Learn to build reusable, procedural 3D building assets for video games using Houdini, even if you are completely new to procedural workflows.
Learn foundational computer graphics techniques and modern AI-assisted art workflows to design stunning concept art and assets for games and cinematic projects.
Learn the fundamentals of node-based 3D modeling in Blender to create a customizable, reusable procedural bridge.
Learn the core principles of shaping, texturing, and optimizing massive 3D environments and natural landscapes for modern game engines.
Learn to generate dynamic landscapes, textures, and custom materials using noise algorithms in Unity, built for aspiring game developers and technical artists.
Learn to design and implement dynamic game maps using cellular automata and random walk algorithms in Rust to create engaging, unpredictable game worlds.
Learn to design flexible, reusable procedural generation systems for game maps by mastering custom Rust traits through practical written lessons and code examples.
Build natural-looking cavern and dungeon maps procedurally using the Drunkard's Walk algorithm and clean, idiomatic Rust.
Learn to build and integrate custom map prefabs and secure vaults into procedurally generated dungeon games using clean, modern Rust patterns.
Learn to design and implement organic, randomized game maps using cellular automata algorithms and clean Rust programming techniques.
Learn to build and render dynamic 2D mazes using row-shuffling techniques and colored directional connections to visualize algorithmic complexity.
Learn to model, generate, and manipulate three-dimensional mazes by implementing a Cube Grid structure and applying spatial folding algorithms.
Learn how to use PNG image masks and pixel-based logic to generate unique, custom-shaped mazes for games, puzzles, and creative coding projects.
Learn to design and code complex multi-layered mazes with over-and-under passages using structured grid subclasses and modern algorithmic pathfinding.
Learn the algorithmic principles to generate, structure, and render unique zeta mazes with diagonal connections using clean, modern programming techniques.
Build custom maze generation algorithms using alternative grid structures and diagonal links to create intricate procedural patterns.
Learn to calculate coordinates, structure polar grids, and render circular maze layouts using clean, modern Ruby programming.
Learn to map, generate, and trace maze paths across the six connected faces of a cube using foundational graph theory and clean data structures.
Learn how to select, evaluate, and customize generative AI models for your applications using Bedrock's fully managed service.
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