Game AI Programming — LearnFlat

Game AI Programming

Bring game worlds to life by programming intelligent non-player characters (NPCs). Learn about pathfinding, behavior trees, state machines, and other AI techniques used in modern games.

442 courses

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AI Agentic Reasoning: From ReAct to Multi-Agent Systems

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Architecting Agentic AI: Design Strategies and Key Challenges

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Introduction to AI Agents: Core Design Principles and Architectures

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AI-Driven Development with Windsurf: Memories and Rules

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Rust Traits: Implementing Custom Behaviors for Game Development

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Designing Game Trees and Backtracking Algorithms in Python

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Maze Generation with Eller's Algorithm

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Ruby Game Loops and Input Validation: Build a Hangman Game

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Building a Grid Class for Maze Generation

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Procedural Maze Generation: Braiding, Weaving, and Sparse Designs

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Software Engineering with Windsurf's SWE-1 AI Models

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Coding Maze Generators: The Recursive Backtracker Algorithm

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C++ Game Programming: Build a Gomoku AI Opponent

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Maze Design Fundamentals: Braiding and Pathfinding Algorithms

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Maze Generation with the Recursive Division Algorithm

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Maze Generation with the Growing Tree Algorithm

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Getting Started with Windsurf AI and Agentic Coding

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Ruby CLI Game Development: Build and Debug a Subtraction Quiz

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Designing Autonomous Web Agents with Reusable Skills

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Implementing the Hunt and Kill Maze Generation Algorithm

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Ruby Programming: Building Word Game Logic and State Tracking

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AI Agent Orchestration: Structuring Behavior

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Grid Structures for Algorithmic Maze Generation

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Code Your First Game

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Showing 289–312 of 442 courses